I'm a multi-platform live gaming creator with a horror and variety focus. When I go live, I'm live on seven platforms at once, six nights a week, in a consistent US prime-time slot. That's a lot of eyes on one stream, and a community that actually engages.
If you're a studio or a brand looking for authentic, non-scripted coverage that fits naturally into the stream, let's talk.
I'm not the biggest creator out there, and I won't pretend to be. What I offer is something a lot of bigger channels can't: a genuinely engaged community, honest integrations, and a host who actually plays the game instead of reading a script off-screen.
Every stream goes out live and simultaneously across Twitch, YouTube, YouTube Vertical, TikTok, Kick, Facebook, and Steam. One sponsored slot, seven audiences. On Twitch and YouTube, viewers even pick their own horizontal or vertical experience.
My chat is the whole point. People show up, hang out, and actually engage. When I recommend something, it lands, because they trust that I mean it. That trust is the thing you're really buying.
I play the game for real, react for real, and talk about it like a person. No stiff ad reads. Integrations that feel like part of the stream perform better and don't burn goodwill with the audience.
Six nights a week, 4 to 8PM ET. A dependable US prime-time window you can plan a launch around, not a channel that goes dark for weeks at a time.
Here's something most creators can't offer. I broadcast straight to a game's Steam store page, so my live gameplay shows up in the store's broadcast section while people are right there deciding whether to buy. No setup needed on your end.
Want more? If you set me up as an official broadcaster for a published Steam Event, we coordinate a date and time and your store page gets a red "watch live" banner at the very top, putting my stream in front of everyone who visits during your launch window. That one's a team effort, and I'd love to run it with you.
Here's where things actually stand. Real numbers, and my short-form in particular punches well above my follower count.
vidIQ Certified milestone, achieved August 3, 2026. Years of horror, variety, and a community that keeps showing up.
Who's watching: primarily the United States, with a strong secondary audience in the UK, Canada, Ireland, and across Europe. Core ages 25 to 44, drawn in by horror and variety gameplay. A prime-time, gaming-native audience that's used to acting on what creators they trust recommend.
Figures as of August 13, 2026. Live numbers reflect a combined multi-platform broadcast.
Most of my work is with game studios: new releases, demos, early access, and co-op or multiplayer launches. Here's what a partnership can look like. Everything is flexible and scales with scope.
A full stream built around your game or product. It's the main event: real playthrough, natural talking points throughout, live across all seven platforms. The best way to give a title room to breathe.
A featured block inside a normal variety stream, then back to regular programming. A lighter-touch option when a full dedicated stream is more than you need.
Perfect for co-op or multiplayer titles. I fill the lobby with community members on our community night, so your game gets played the way it's meant to be, with a real group having fun.
Repeated exposure across several nights in your release window, bundled with clips and highlights. Built for when you want sustained visibility around a launch rather than a single moment.
Game studios with a release, demo, early access, or co-op title. This is my bread and butter.
Gamer-focused brands, peripherals, hardware, or hosting that I'd genuinely use and endorse.
MLM-style ambassador programs. I keep the trust of my community by only repping things I actually believe in.
No agencies, no runaround. You talk directly to me, and I keep the whole thing simple.
I've already partnered with studios and brands on real campaigns, and I disclose properly every time. The full write-ups, with what we did and how it went, live on the Collaborations page.
From sponsored playthroughs to full launch pushes, the Collaborations page has the details. It's the clearest picture of what working together actually looks like.
If any of this sounds like a fit, I'd love to hear what you're working on. The fastest way to reach me is email, and you can always start through my contact page.