Every studio here trusted me to put their game in front of my community, and I gave each one a real shot: proper playtime, honest reactions, and content that carried past the stream. Here's who I've worked with and how those collabs actually went.
A collaboration with me is more than a single stream. Here's how I approach them so your game gets a genuine, well-produced showcase, and reaches people across every platform I broadcast to.
I actually play the game and talk about it like a person, no scripted reads. Authentic reactions land better with an audience and build real interest, instead of the tune-out that comes with an obvious ad.
For multiplayer titles, I bring vetted community members into voice with me, people I've built genuine rapport with, so the game is played the way it's meant to be. If you provide extra keys, I can fill a full lobby and really show off what your game can do.
Beyond the live broadcast, I cut short-form clips for YouTube, TikTok, and Instagram. A good collab keeps working for days and weeks after, pulling in views from people who never caught the stream.
Torn Banner brought me into their creator program for this co-op zombie horror, and it made for a genuinely tense night. After the tutorial I got matchmade into full lobbies of up to eight players across Scenario and Survival modes, coordinating survival with total strangers on the fly.
The community loved it, especially watching me fail in the worst possible moments, get jumpscared by mechanics I didn't see coming, and get swarmed for wandering off on an "oo shiny" ADHD tangent. That mix of real tension and self-inflicted chaos is exactly the kind of moment that makes people stop scrolling.
This Lovecraftian co-op is exactly the kind of title I love running with a full squad, so I brought two of my Mods and a vetted VIP into voice to fill all four slots. Nacon and ACE Team provided extra deluxe keys to make that happen, which meant the game got shown the way it's meant to be played: together, and in over our heads.
It leans on proximity voice chat, which cranked the terror up and led to plenty of friendly fire thanks to a hallucination mechanic that makes your own teammates look like monsters. Pair that with a weather system where rain misfires your flintlocks, and every run back to the ship felt genuinely earned. We screamed, we panicked, and we had a blast.
It stuck with the community, too. Several members bought the game after the stream to join our off-stream Discord runs, and it's become a title I keep bringing back for community co-op nights.
I playtested this in-development co-op with two Mods and a vetted VIP, and it was gloriously silly. You're sponges trying to steer a raft down a river, beating the water out of each other to bail out, firing plunger-ropes to anchor, grab items, or yank yourselves around, all while dodging obstacles and enemies trying to sink you.
With proximity voice chat in the mix, getting four people to keep one raft afloat and reach the next checkpoint was loud, frantic, and a ton of fun. The community left genuinely excited to see it fully released.
Doomsday is a free-to-play survival strategy game, and a refreshingly free-to-play-friendly one, which is exactly why I said yes. I ran the campaign alongside The Node, a gaming influencer marketing agency, with a tracked install link across PC, iOS, and Android.
On stream I dug into the whole thing: the story, base building, the in-game store deals, the Fairy Tail crossover event they were running, the heroes and how to level them, the event calendar, PVP, and how the alliance system works. Then we built our own alliance and I played alongside the community.
And I never stopped. I still play off-stream, growing our alliance with community members and folks who found us through the game itself. A campaign that turned into something lasting is the best result I could ask for.
Other past collaborations I've completed, from review keys to early access and DLC launches.
Early creator access ahead of a 1.0 launch campaign.
Review key. Survival adventure on the open seas.
Review key. A weaponless psychological thriller set inside a dark simulation.
Review key. Story-driven horror.
Demo review key, played after the embargo lifted ahead of the Nov 24, 2025 launch.
Review key. Open-world survival.
Review key. A DLC launch campaign.
Review key. Early access survival RPG, one of the first collabs on this journey.
If you're a studio or brand looking for honest, non-scripted coverage in front of a community that shows up, I'd love to hear about it.